I do personal consultancy in areas related to virtual reality, 3D graphics, new media, ubiquitous computing and mixed reality. I have experience doing prototype building, expert witness work, training, IP evaluation and business process evaluation.
Details about individual areas of consultancy experience are below. I use the facilities of UCL Consultants to deal with contracts and payments.
I give many talks about virtual reality at public events. I would probably be happy to talk at your public event.
At UCL we have a couple of decades of experience in virtual reality. Recently, we have developed applications for Oculus Rift, HTC Vive, Gear VR and HoloLens.
We can host demonstrations, workshops, training on virtual reality or develop prototypes. We have a state-of-the-art CAVE-like system as well as various consumer VR systems. One company wanted us to visualise a yacht design for an important client. Another wanted us to prototype a visualisation of a speculative product in one of its contexts of use. Demonstrations usually involve us taking data in a number of formats and converting this to run on the CAVE. We can support a number of different run-time environments including some popular game engines.
Services we can provide are development of applications, and support to run these demonstrations. We can if required, do demonstrations of collaborative working with other sites. We have particular expertise in developing in Unity. The CAVE-like system is available to rent.
We have a lot of experience in building and designing interactive 3D graphics systems. For previous clients I have done rapid prototyping of skeleton applications for commercial demonstrations. The majority of this work has been for PC-based desktop devices, sometimes with novel display systems. However, recently, together with external collaborators I have been working with mobile devices, including iPhone and Android.
In 2006-2007, I spent six months on secondment to Electronic Arts in Guildford. I worked in a team working on PS3 and XBox 360 development, and I had a hands-on role with the tools team, building parts of the production pipeline for a game. I have also supervised a large number of projects, at undergraduate through to doctoral level, on games technologies.
I have delivered short courses on virtual reality, 3D graphics, visibility analysis, 3D interfaces and networked games. I have also presented a course on a general overview of computing, Internet and new media, for a media company.
I have authored and delivered a few more in-depth, longer courses on virtual reality, 3D graphics and networking.
I have had several roles as an expert in legal proceedings. These include writing expert reports and doing investigation of technology as an adviser. Recently I acted as a testifying witness in a high-profile court case.
I have been involved in four start up ventures as a technology lead and I can advise those seeking to do the same, or parties wanting to evaluate such ventures. I was one of the founders of chirp.io.
From 2002-2010 I was either a Business Fellow or a Special Interest Group Leader for the London Technology Network. The network supports a range of knowledge transfer activities between industry and academia.