I am a Professor in the Virtual Environments and Computer Graphics group in the Department of Computer Science, University College London. I am currently head of the group. My research area is real-time interactive virtual environments, with particular interest in virtual reality, augmented reality, novel forms of interaction, large-scale graphical models, collaborative systems and networking for tightly synchronous telecollaboration. The group runs a CAVE-like facility, a large tracking space and several other high-end virtual reality systems. Details of my active projects can be found here.
I am first supervisor for several doctoral students David Walton, Cristina Amati, Ben Congdon and Daniele Giunchi. I have three post-doctoral fellows,
Sebastian Friston and Drew MacQuarrie. My teaching responsibilities can be found here.
I am currently deputy head of department.
I was director of the Engineering Doctorate Centre in Virtual Environment, Imaging and Visualisation from 2005- 2013 and 2014-2018. Previously I was responsible for external relations for the department and I remain active in a number of technology transfer initiatives. I also consult to a small number of companies in areas related to graphics or new media. I was a founder and board member of ASIO Ltd, creators of Chirp. See personal pages about me.
For my Office Hours, please my contact page.
I have co-authored two books:
- Networked Graphics by myself and Manuel Oliveira published in 2010
- Computer Graphics and Virtual Environments: From Realism to Real-Time by Mel Slater, Yiorgos Chrysanthou and I
News & Announcements
I am on sabbatical for most of the academic year from 2018-2019.
My office is in 66-72 Gower Street, room 4.13.
The Bottom Line
Matlab code, example data and example applications available here.
Jobs and Studentships
In late 2015/early 2016 I will be looking to recruit a PhD student for a funded place. The topic will be interactive description of large-scale virtual environments. I am happy to receive applications on topics related to 3D user interfaces, virtual reality, networked virtual reality protocols, massive models, haptics and telepresence.