Publications

2018

Doboš, J., Fan, C., Friston, S., & Wong, C. (2018). Screen space 3D diff: a fast and reliable method for real-time 3D differencing on the web. In Proceedings of the 23rd International ACM Conference on 3D Web Technology (Web3D ’18).
Best Paper Award, Web3D 2018
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Friston, S. J., & Steed, A. (2018). Real-Time Collision Detection for Deformable Characters with Radial Fields. IEEE Transactions on Visualization and Computer Graphics.  (Early Access)
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Friston, S., Griffith, E., Swapp, D., Marshal, A., & Steed, A. (2018).
Profiling Distributed Virtual Environments by Tracing Causality. In Proceedings of the 25th IEEE Conference on Virtual Reality and 3D User Interfaces – IEEE VR 2018, 23 Mar 2018.
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2017

Steed, A., Adipradana, Y. W. & Friston, S. (2017). “The AR-Rift 2 Prototype” 2017 IEEE Virtual Reality (VR), Los Angeles, CA, 2017, pp. 231-232.
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Friston, S., Fan, C., Dobos, J., Scully, T., & Steed, A. (2017). 3DRepo4Unity: Dynamic Loading of Version Controlled 3D Assets into the Unity Game Engine. In Proceedings of the 22nd International Conference on 3D Web Technology – Web3D ’17, 05-07 July 2017.
Best Paper Award, Web3D 2017
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2016

Friston, S., Steed, A., Tilbury, S., & Gaydadjiev, G. (2016). Construction and Evaluation of an Ultra Low Latency Frameless Renderer for VR. IEEE Transactions on Visualization and Computer Graphics, 22(4), 1377–1386.
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Steed, A; Friston, S; Lopez, M; Drummond, J; Pan, Y; Swapp, D; (2016) An ‘In the Wild’ Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment. IEEE Transactions on Visualization and Computer Graphics, 22(4):1406-1414
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Steed, A., Pawar, V., Friston, S., & Srinivasan, M. A. (2016). Ambient fields: representing potential sensory information. In 2016 IEEE 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), 20 March 2016.
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Scully, T., Friston, S., Fan, C., Doboš, J., & Steed, A. (2016). glTF streaming from 3D repo to X3DOM. In Proceedings of the 21st International Conference on Web3D Technology – Web3D ’16 (pp. 7–15), 21 July 2016.
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2015

Friston, S., Karlstrom, P., & Steed, A. (2015). The Effects of Low Latency on Pointing and Steering Tasks. Transactions on Visualisation and Computer Graphics, 22(5):1605-1615.
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Friston, S., Steed A., Tilbury S., Gaydadjiev G. (2015). Ultra Low Latency Dataflow Renderer. In Proceedings of the 25th International Conference on Field Programmable Logic and Applications – FPL 2015. 128-131. 24 Aug 2015
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2014

Friston, S., & Steed, A. (2014). Measuring Latency in Virtual Environments. IEEE Transactions on Visualization and Computer Graphics (Proceedings Virtual Reality 2014), 20(4).
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UCL Computer Science, Virtual Environments Imaging and Visualisation