Publications

2017

Friston, S., Fan, C., Dobos, J., Scully, T., & Steed, A. (2017). 3DRepo4Unity: Dynamic Loading of Version Controlled 3D Assets into the Unity Game Engine. In Proceedings of the 22nd International Conference on 3D Web Technology – Web3D ’17, 05-07 July 2017.
Best Paper Award, Web3D 2017
PDF | DOI

2016

Friston, S., Steed, A., Tilbury, S., & Gaydadjiev, G. (2016). Construction and Evaluation of an Ultra Low Latency Frameless Renderer for VR. IEEE Transactions on Visualization and Computer Graphics, 22(4), 1377–1386.
PDF | DOI | Supplementary Materials

Steed, A; Friston, S; Lopez, M; Drummond, J; Pan, Y; Swapp, D; (2016) An ‘In the Wild’ Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment. IEEE Transactions on Visualization and Computer Graphics, 22(4):1406-1414
PDF | DOI

Steed, A., Pawar, V., Friston, S., & Srinivasan, M. A. (2016). Ambient fields: representing potential sensory information. In 2016 IEEE 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), 20 March 2016.
PDF | DOI

Scully, T., Friston, S., Fan, C., Doboš, J., & Steed, A. (2016). glTF streaming from 3D repo to X3DOM. In Proceedings of the 21st International Conference on Web3D Technology – Web3D ’16 (pp. 7–15), 21 July 2016.
PDF | DOI

2015

Friston, S., Karlstrom, P., & Steed, A. (2015). The Effects of Low Latency on Pointing and Steering Tasks. Transactions on Visualisation and Computer Graphics, 22(5):1605-1615.
PDF | DOI

Friston, S., Steed A., Tilbury S., Gaydadjiev G. (2015). Ultra Low Latency Dataflow Renderer. In Proceedings of the 25th International Conference on Field Programmable Logic and Applications – FPL 2015. 128-131. 24 Aug 2015
PDF | Poster | DOI

2014

Friston, S., & Steed, A. (2014). Measuring Latency in Virtual Environments. IEEE Transactions on Visualization and Computer Graphics (Proceedings Virtual Reality 2014), 20(4).
PDF | DOI | Supplementary Materials

UCL Computer Science, Virtual Environments Imaging and Visualisation