Publications

2018

Friston, S., Griffith, E., Swapp, D., Marshal, A., Steed, A. (2018).
Profiling Distributed Virtual Environments by Tracing Causality. In Proceedings of the 25th IEEE Conference on Virtual Reality and 3D User Interfaces – IEEE VR 2018, 23 Mar 2018.
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2017

Friston, S., Fan, C., Dobos, J., Scully, T., & Steed, A. (2017). 3DRepo4Unity: Dynamic Loading of Version Controlled 3D Assets into the Unity Game Engine. In Proceedings of the 22nd International Conference on 3D Web Technology – Web3D ’17, 05-07 July 2017.
Best Paper Award, Web3D 2017
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2016

Friston, S., Steed, A., Tilbury, S., & Gaydadjiev, G. (2016). Construction and Evaluation of an Ultra Low Latency Frameless Renderer for VR. IEEE Transactions on Visualization and Computer Graphics, 22(4), 1377–1386.
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Steed, A; Friston, S; Lopez, M; Drummond, J; Pan, Y; Swapp, D; (2016) An ‘In the Wild’ Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment. IEEE Transactions on Visualization and Computer Graphics, 22(4):1406-1414
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Steed, A., Pawar, V., Friston, S., & Srinivasan, M. A. (2016). Ambient fields: representing potential sensory information. In 2016 IEEE 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), 20 March 2016.
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Scully, T., Friston, S., Fan, C., Doboš, J., & Steed, A. (2016). glTF streaming from 3D repo to X3DOM. In Proceedings of the 21st International Conference on Web3D Technology – Web3D ’16 (pp. 7–15), 21 July 2016.
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2015

Friston, S., Karlstrom, P., & Steed, A. (2015). The Effects of Low Latency on Pointing and Steering Tasks. Transactions on Visualisation and Computer Graphics, 22(5):1605-1615.
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Friston, S., Steed A., Tilbury S., Gaydadjiev G. (2015). Ultra Low Latency Dataflow Renderer. In Proceedings of the 25th International Conference on Field Programmable Logic and Applications – FPL 2015. 128-131. 24 Aug 2015
PDF | Poster | DOI

2014

Friston, S., & Steed, A. (2014). Measuring Latency in Virtual Environments. IEEE Transactions on Visualization and Computer Graphics (Proceedings Virtual Reality 2014), 20(4).
PDF | DOI | Supplementary Materials

UCL Computer Science, Virtual Environments Imaging and Visualisation