2021
Sebastian Friston, Elias Griffith, David Swapp, Iheanyi Caleb Irondi, Fred Jjunju, Ryan Ward, Alan Marshall, Anthony Steed. (2021). Quality of Service Impact on Edge Physics Simulations for VR. IEEE Transactions on Visualization and Computer Graphics.
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Sebastian Friston, Elias Griffith, David Swapp, Simon Julier, Iheanyi Caleb Irondi, Fred Jjunju, Ryan Ward, Alan Marshall, Anthony Steed. (2021). Consensus Based Networking of Distributed Virtual Environments. IEEE Transactions on Visualization and Computer Graphics.
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2020
Sebastian Friston. (2020). Low-Latency Rendering With Dataflow Architectures. IEEE Computer Graphics and Applications, 40(3), 94–104.
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Anthony Steed, Sebastian Friston, Vijay Pawar, David Swapp. (2020). Docking Haptics: Dynamic Combinations of Grounded and Worn Devices. Poster, 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
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2019
Sebastian Friston, Tobias Ritschel, and Anthony Steed. (2019). Perceptual rasterization for head-mounted display image synthesis. ACM Transactions on Graphics, 38, 4, Article 97
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Sebastian Friston, Elias Griffith, David Swapp, Alan Marshall and Anthony Steed. (2019). Position-Based Control of Under-Constrained Haptics: A System for the Dexmo Glove. IEEE Robotics and Automation Letters, 4, 4, pp. 3497-3504.
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2018
Jozef Doboš, Carmen Fan, Sebastian Friston and Charence Wong. (2018). Screen space 3D diff: a fast and reliable method for real-time 3D differencing on the web. In Proceedings of the 23rd International ACM Conference on 3D Web Technology (Web3D ’18).
Best Paper Award, Web3D 2018
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Sebastian Friston and Anthony Steed. (2018). Real-Time Collision Detection for Deformable Characters with Radial Fields. IEEE Transactions on Visualization and Computer Graphics. (Early Access)
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Sebastian Friston, Elias Griffith, David Swapp, Alan Marshal and Anthony Steed. (2018). Profiling Distributed Virtual Environments by Tracing Causality. In Proceedings of the 25th IEEE Conference on Virtual Reality and 3D User Interfaces – IEEE VR 2018, 23 Mar 2018.
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2017
Anthony Steed, Yonathan Adipradana and Sebastian Friston. (2017). The AR-Rift 2 Prototype In Proceedings of the IEEE Virtual Reality Annual International Symposium 2017 (VR), Los Angeles, CA, 2017, pp. 231-232.
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Sebastian Friston, Carmen Fan, Jozef Dobos, Tim Scully and Anthony Steed. (2017). 3DRepo4Unity: Dynamic Loading of Version Controlled 3D Assets into the Unity Game Engine. In Proceedings of the 22nd International Conference on 3D Web Technology – Web3D ’17, 05-07 July 2017.
Best Paper Award, Web3D 2017
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2016
Sebastian Friston, Anthony Steed, Simon Tilbury and Georgi Gaydadjiev. (2016). Construction and Evaluation of an Ultra Low Latency Frameless Renderer for VR. IEEE Transactions on Visualization and Computer Graphics, 22(4), 1377–1386.
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Anthony Steed, Sebastian Friston, Maria Murcia Lopez, Jason Drummond, Ye Pan, David Swapp. (2016). An ‘In the Wild’ Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment. IEEE Transactions on Visualization and Computer Graphics, 22(4):1406-1414
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Anthony Steed, Vijay Pawar, Sebastian Friston and Mandayam A. Srinivasan. (2016). Ambient fields: representing potential sensory information. In 2016 IEEE 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), 20 March 2016.
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Tim Scully, Sebastian Friston, Carmen Fan, Jozef Doboš and Anthony Steed. (2016). glTF streaming from 3D repo to X3DOM. In Proceedings of the 21st International Conference on Web3D Technology – Web3D ’16 (pp. 7–15), 21 July 2016.
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2015
Sebastian Friston, Per Karlstrom and Anthony Steed. (2015). The Effects of Low Latency on Pointing and Steering Tasks. Transactions on Visualisation and Computer Graphics, 22(5):1605-1615.
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Sebastian Friston, Anthony Steed, Simon Tilbury and Georgi Gaydadjiev. (2015). Ultra Low Latency Dataflow Renderer. In Proceedings of the 25th International Conference on Field Programmable Logic and Applications – FPL 2015. 128-131. 24 Aug 2015
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2014
Sebastian Friston and Anthony Steed. (2014). Measuring Latency in Virtual Environments. IEEE Transactions on Visualization and Computer Graphics (Proceedings Virtual Reality 2014), 20(4).
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