Psychology – Anthony Steed https://wp.cs.ucl.ac.uk/anthonysteed Computer Graphics and Virtual Reality at Department of Computer Science Thu, 18 Apr 2024 13:59:56 +0000 en-GB hourly 1 https://wordpress.org/?v=6.2.14 EngD with Anthropia https://wp.cs.ucl.ac.uk/anthonysteed/projects/engd-anthropia/ Sun, 23 Nov 2014 20:45:18 +0000 http://wp.cs.ucl.ac.uk/anthonysteed/?post_type=portfolio&p=1320 EngD

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Jason Drummond did research on visual masking in virtual reality. Visual masking is a phenomena that might sometimes be labelled a form of subliminal imagery.

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Presencia https://wp.cs.ucl.ac.uk/anthonysteed/projects/presencia/ Sun, 23 Nov 2014 19:46:29 +0000 http://wp.cs.ucl.ac.uk/anthonysteed/?post_type=portfolio&p=1316 Presence and neuroscience

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Presence and neuroscience.

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Presence Working Group https://wp.cs.ucl.ac.uk/anthonysteed/projects/presence-working-group/ Sun, 23 Nov 2014 19:41:07 +0000 http://wp.cs.ucl.ac.uk/anthonysteed/?post_type=portfolio&p=1314 Developing presence agenda in Europe

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Developing the presence agenda in Europe.

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Presenccia https://wp.cs.ucl.ac.uk/anthonysteed/projects/presenccia/ Sun, 23 Nov 2014 19:06:58 +0000 http://wp.cs.ucl.ac.uk/anthonysteed/?post_type=portfolio&p=1305 Presence bridging to neuroscience

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With 14 EU partners. A programme of experimental work on presence bridging to neuroscience.

At University College London we are responsible for a number components of the PRESENCCIA project. In particular, we are involved with the creation of a distributed persistent mixed reality environment that includes the UCL immersive virtual reality system and ADA, which is physically located in Barcelona. The eventual aim to that a person in the UCL CAVE-like environment will be able to see and interact with people in ADA and with other virtual characters producing an online community. The goal is to develop and explore the possibilities of a persistent mixed reality space, which includes innovative interface systems such as Ada and the Cave, and is inhabited by remote people represented as avatars and autonomous virtual characters.

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BEAMING https://wp.cs.ucl.ac.uk/anthonysteed/projects/beaming/ Sun, 23 Nov 2014 17:51:46 +0000 http://wp.cs.ucl.ac.uk/anthonysteed/?post_type=portfolio&p=1282 Next-generation telepresence systems

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Today, in spite of advanced video conferencing, shared virtual environments, and gaming environments such as Second Life, it is still simply much more efficient to physically travel to remote location for business, scientific or family meetings—even if at a huge environmental, energetic and opportunity cost.

The science and technology developed in BEAMING will for the first time give people a real sense of physically being in a remote location with other people, and vice versa—without actually travelling.

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